Ask A Question. Keep me logged in on this device. Forgot your username or password? Is there a way to check how many bananas i have for each character on each level? Do I need to collect bananas per stage? Gloomy Galleon Purple Bananas? You just pick them up. Some are put in out of the way places, and you can expedite the process through picking up rainbow coins and banana bunches, but yes, all you need to do is make contact with them.
Get the best of Den of Geek delivered right to your inbox! Ah, yes. Here is where things truly go off the rails. See, there are five different playable characters in Donkey Kong 64 , each of which utilizes a unique set of abilities. More importantly, each character has a series of color-coded items to collect, which include — you guessed it — bananas.
Remember earlier when we said that you only need 75 bananas from each level to earn a banana medal? Technically, you need to collect 75 color coded bananas with each character across all eight levels in order to unlock the full 40 medals.
The trouble is that only Lanky Kong can pick-up blue bananas. These special barrels are located across each level and allow you to perform character swaps. Every time you need to switch between characters, you must wander back to the barrel. Donkey then uses his newly-acquired potion to exit the inside of Donkey Kong Island.
Unfortunately, every other area outside is blocked, except for an island attached to K. Rool's mechanical island. There, Donkey meets K. Lumsy , a gargantuan Kritter who disobeyed the tyrannical king's order to wreak havoc on Donkey Kong Island. When Donkey agrees to free him, K. Lumsy dances in joy and dislodges the boulder on Donkey Kong Island that blocks the first world: Jungle Japes.
Donkey then acquires his first Golden Banana. He uses this to get past B. Locker, who needs to have a certain number of Golden Bananas shown so he can grant entry. On this occasion, the guardian only needs one. He then sets off to find his Golden Bananas.
Along the way, he reunites with Funky Kong, who now runs an ammo store, meets Snide, the technician of the Blast-O-Matic who is asking for his blueprints on his machine so he can help the Kongs, enter his first Battle Arena and win a crown and rescue Diddy, who assists him in his loose banana and Golden Banana quest. Afterwards, he enters a Troff n' Scoff portal and exchanges sixty loose bananas in order to fight Army Dillo who holds the first key to K.
Lumsy's cage. Donkey and Diddy then return the first key to K. Lumsy, and this time, the temple that contains the entrance to Angry Aztec is opened. Before they enter, they have to show five Golden Bananas to B. Inside the world, the duo reunite with Candy, who offers them instruments and a second melon to make their adventure a bit easier. Diddy then gives away one hundred twenty loose bananas to Troff n' Scoff in order to face off against Dogadon, the second guardian of K. Lumsy's keys. The four Kongs return the second key to K.
Lumsy and he lifts a platform and opens a doorway that leads to an entrance to Frantic Factory and also opens the gateway to Gloomy Galleon. Before that, Tiny Kong pays a visit to the Banana Fairy, who asks Tiny to retrieve twenty fairies using a magical camera. The four man or four simian, as the case may be band has to show fifteen Golden Bananas to B. Locker before access can be granted to Frantic Factory. There, Lanky frees Chunky and the four do the same thing as usual: gather their loose bananas and find their Golden Bananas.
Donkey Kong also has to play the arcade game Donkey Kong twice in order to get a Nintendo Coin, which would become important later on. After that, Tiny Kong gives away two hundred bananas and faces off against Mad Jack, the third guardian of K. The Kongs then show thirty Golden Bananas to B. Locker in the entrance to Gloomy Galleon. The five do the same tasks they had to do in the previous worlds. The Kongs then acquire fifteen banana medals and play the game Jetpac, in order to acquire the Rareware Coin which, like the Nintendo Coin, would be important later on.
Lanky then gives bananas to Troff n' Scoff in order to face off against Pufftross, the fourth guardian of K. The five Kongs then return to K. Lumsy, who destroys a boulder that hides a cannon that shoots towards a floating island that houses the entrance to Fungi Forest. The group shows fifty Golden Bananas to get past B. Inside the world, there are two switches that change the time of day: one for noon, the other for midnight.
They are crucial in retrieving certain Golden Bananas and loose bananas. Also, the Kongs receive an interesting upgrade from Funky: ammo that can home in on enemies. Chunky then gives away bananas to encounter Dogadon from Angry Aztec, who also holds the fifth key to K. The Kongs then return to K. Lumsy and he opens the boulder on the side of Donkey Kong Island that houses the entrance to Crystal Caves and dislodges the boulder that contains a cannon that shoots towards the entrance to Creepy Castle.
The five Kongs then show sixty-five bananas to B. Here, the Kongs receive their third melon from Candy. The Kongs receive their final individual potions. Tiny's Monkeyport ability, given from Cranky, enables her to use special pads that teleport her into special areas the others can't reach.
It's used to stop a rather giant Kosha who is knocking stalactites to hinder the Kongs. Lumsy and head to Creepy Castle, where they have to show eighty bananas to B. This is the largest and most challenging world yet. There is a demon who haunts the tunnels, many undead Kremlings roam around and some places have echoing laughter.
The Kongs also receive the last of their upgrades here. Rool that fires lasers, to retrieve the 7th key to K. The Kongs return to K. Lumsy and the doorway to Hideout Helm is opened. Unfortunately, K. Rool is aware of his enemies' presence and starts up the Blast-o-Matic. Fortunately, in collecting the Blast-o-Matic blueprints, Snide is able to delay the sequence to fifty minutes. This gives the Kongs enough time to shut down the power by beating the challenges.
They also collect the banana medals. When the machine is shut down, a door to K. Rool opens. Before they go in, Diddy acquires the final crown from the last arena. The group enters afterwards, but K. Rool flees in the Flying Krock. They acquire the 8th and final key to K.
Lumsy's cage with the Nintendo and Rareware Coins. The Kongs also catch the last fairy. Shorty afterwards, they finally free K. Lumsy, who explores the island. When he sees the Flying Krock, he follows it out of curiosity. Lumsy then trips over a rock and swats the getaway vehicle onto the island. The five Kongs find the island's crash site and enter through the bottom. The Kongs then have to beat K.
Rool in a boxing match, where the Kongs use their special abilities to beat down K. Rool, with Chunky dealing the final blow. Rool soon tries to flee the arena but is tricked by Candy, Funky, and Cranky, who send him flying out of the arena and away from D. Isles for good. After defeating K. Rool, the Kongs and several friends celebrate the victory at DK's house, closing the game.
Donkey Kong is the first character the player will be able to play as. He is the main character of the game, and because of this, he is the balanced character as far as jumping, running, and strength is concerned. His ammo is coconuts, his instrument is a pair of bongos, his special barrel makes him invincible, his pad lets him play the barrel shooting mini-games, and his miscellaneous ability is pulling levers.
Book description: "He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan. Diddy can be unlocked by Donkey Kong in Jungle Japes , making him the second playable character. He is smaller, faster, and weaker than Donkey Kong, but slightly stronger than Tiny Kong.
His ammo is peanuts, his instrument is a guitar, his special barrel lets him fly with a jetpack , his pad lets him jump high by springing on his tail, and his miscellaneous ability is headbutt charging.
Book description: "You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude.
Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it percent - Diddy Style. Lanky can be unlocked by Donkey Kong in Angry Aztec , making him the third or fourth playable character depending whether he or Tiny Kong is rescued first. Lanky is by far the fastest Kong, and has good reach. However, his physical attacks are average. His ammo is grapes, his instrument is a trombone, his miscellaneous ability is handstanding and walking on his hands, his special barrel lets him move extremely quickly while handstanding, and his pad lets him inflate himself and float.
This floating ability is called Baboon Balloon. Book's description: "This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch. Tiny can be unlocked by Diddy Kong in Angry Aztec , making her the third or fourth playable character depending whether she or Lanky Kong is rescued first.
Her physical attacks are quite weak when compared to the others, however, she can jump high, and is a little quicker. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. Chunky can be unlocked by Lanky Kong in Frantic Factory , making him the fifth and final playable character. Chunky is more slow and has a smaller jump, however, is the largest and most powerful Kong.
His ammo is pineapples, his instrument is a triangle, he can turn invisible, become giant, and mega punch among other abilities. Book's Description : "He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times.
He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see. A Krusha is playable in Donkey Kong 64's multiplayer mode after unlocking him after capturing fifteen Banana Fairies. Also of note, a Klaptrap can be played as, in the mini-game "Beaver Bother".
Cranky Kong , Donkey Kong's grandfather, helps his Kong relatives with secret potions concocted by him himself. Also, After the player earns at least 15 banana medals and visit Cranky they get to play Jetpac for a Rareware Coin. Funky Kong helps his Kong friends with their personalized shooters. Candy Kong , Donkey Kong's girlfriend, owns a Music Store where she is more than happy to aid her fellow Kongs with her Music pad-compatible instruments.
Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. Furthermore, in the game's final area, Hideout Helm, every blueprint returned to Snide will increase the time limit to shut down the Blast-O-Matic with a base time of 10 minutes and a possible maximum time, if the player returns all of the blueprints to Snide, of 50 minutes.
Once at the top, look across and shoot the peanut switch. That will create a new platform that you will cross to a music pad.
Use the pad to melt the ice down below and open your way to Tiny. In contrast, the Flame Runner is very poor for beginners. Its acceleration is so pitiful that idly charging up a mini-turbo is better than letting the bike accelerate, its handling is very poor, as well as its offroad capabilities…. My bodacious Jumbo Barrel can launch you to any point on the island!
Funky Kong is widely used among competitive players in Mario Kart Wii due to his very high-speed stat.
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