I just wish it was anyone else but Emile. The game would proceed, delete Jorge from the map after the cutscene, then continue onto the next mission without him. Basically there are points within Reach where the game decides to delete anything it no longer requires, including cutscenes. While tinkering with a glitch that allows you to play two cutscenes at the same time, the team discovered they could spawn Emile after his death scene. Through an elaborate and bewildering process of launching vehicles and themselves out of bounds, the team was able to position themselves outside of the clean up trigger area for the cutscene that spawns Emile as a teammate.
Therefore, in order to end the game with him, Trickocity had to use every trick at their disposal to essentially carry Emile to the end of the game. Essentially, to keep Emile alive past the point that his death occurs in-game, players need to bypass "clean-up triggers," which prompt the game to delete everything it does not need for further progression.
This would typically include characters scripted to perish, such as Emile after his run-in with the Elites that should kill him during a normal run. The YouTube presentation of the endeavor, " Saving Emile ," is an entire journey all to itself. The rescue begins with launching a Mongoose off the map while coordinating two separate teams of players to trigger and then bypass scripted sequences. Eventually, Termacious Trickosity has to backtrack and respawn Emile.
Once he comes back, however, he cannot move on his own, meaning that players essentially have to throw him to the end of the map. During the trade off, a CCS -class battlecruiser moving to destroy the Autumn is spotted by Captain Keyes and he instructs Emile to shoot it down, but a Phantom pulled up above the emplacement and dropped off a group of Zealots. Emile, shoots and kills one Elite that lands on top of the control booth of the Mass Driver with his shotgun.
As he steps out of the control booth, challenging the other Zealots, a second Elite in active camo, comes up from behind and manages to grab and impale him with an Energy Sword. Calling out his last words, "I'm ready! How 'bout you?
Knocked off balance by the blow, the Zealot fell off the platform, pulling Emile down with him. Emile's panting can be heard for a short time through Noble Six's comlinks. When the Lieutenant ascends the stairs to the mass driver, two dead Zealots and a lifeless Emile are found slumped against the railing, Emile's signature kukri buried in the neck of one of the Zealots. Respected by his peers, Emile is described as being detail oriented and unbreakable, being an effective member of the unit while in the field and maintaining strict discipline off the field.
He is, however, noted to have the most trouble interacting with non-Spartans than anyone else in Noble Team. Emile is noted for being particularly bold and aggressive.
Colonel Urban Holland noted that Emile-A's excessive use of force makes it hard to field him against insurrectionists , due to the resulting reaction in civilian media, to the degree that they would replace him with SPARTAN if another counter-insurgency operation would come up.
He also treats regular civilians with suspicion and disregard, which has led to confrontations between him and Jorge Despite his hard outlook, he held a deep respect for his teammates, as well as readiness to sacrifice himself in order to allow the Pillar of Autumn to escape. Emile is also known to handle the loss of teammates by masking his emotions with humor.
He also possesses an "impressive" collection of Covenant contraband. While in direct violation of Subsection Seven of the Cole Protocol , his superiors ignore this, due to them being part of the Army, meaning the Army may not have such a rule.
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